AI Insights · Timothy · October 2021
Top 5 Military Games on Android in Turkey Q3 2021
The top 5 military games on Android in Turkey for Q3 2021 showed mixed performance in terms of downloads, revenue, and active users. Detailed insights reveal varying trends across each game.
In the third quarter of 2021, the performance of the top 5 military games on the Android platform in Turkey varied significantly in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period according to data from Sensor Tower.
Special Forces Group 2 by ForgeGames Mobile saw a steady increase in weekly revenue, peaking at approximately $25 in the first week of September. Weekly downloads displayed an upward trend mid-quarter, reaching around 51K in the week of July 19, while weekly active users saw a gradual decline from 152.8K to 128.9K throughout the quarter.
Top War: Battle Game from RiverGame experienced fluctuations in weekly revenue, reaching its highest point at roughly $50K in the last week of September. Weekly downloads peaked at around 33K in the week of July 19 but saw a downward trend towards the end of the quarter. The game’s active users also showed a noticeable decline, starting at 200.5K and dropping to 169.7K by the end of September.
FPS Commando Shooting Games by Hazel Mobile Games had minimal revenue throughout the quarter, with a peak of $3 in the first week of the quarter. The game’s weekly downloads peaked at around 27.8K in the week of July 19 but showed a declining trend towards the end of the quarter, reaching 14.8K. Active users also decreased from 102.3K to 66.2K over the same period.
Critical Strike CS: Online FPS from VERTIGO GAMES saw a steady decline in weekly revenue, from $584 at the beginning of the quarter to around $299 by the end of September. Weekly downloads fluctuated, peaking at approximately 24.9K in the week of August 30. Active users also showed a decreasing trend, starting at 155.1K and ending at 117.6K.
Finally, Standoff 2 by AXLEBOLT LTD had a significant drop in weekly revenue from $71.5K at the beginning of the quarter to $8.6K by the end. Weekly downloads also declined from around 27K to 6.2K. However, the game maintained a relatively stable number of active users, starting at 506.1K and ending at 414.1K.
For more detailed insights into the performance of these games and other market trends, visit Sensor Tower.